Beyond Broadcast 2006
Last Friday and Saturday (May 12 & 13) I attended Beyond Broadcast: Reinventing Media in a Participatory Culture at the Harvard Law School (Cambridge, MA). The goal of the convening was to:
Create an opportunity for interaction between active participants in traditional public media and new participatory web-based efforts; to showcase and discuss the latest projects and models emerging faster than anyone can keep track of; and to cultivate a shared understanding of the potential and meaning of a renewed public media roleHere's an edited movie clip of the proceedings on day one (just the stuff I was interested in):
Day two of the convening was an Open Media Developers Summit, inviting open discussion of related technology and themes from day one and beyond. I participated in the group on Iterative Media facilitated by Kenyatta Cheese and Ryan Shaw. From the wiki:
Can we create a world where content is commonly created like software -- with roadmaps, feature feedback, and versioning? We see parts of this emerging in officially sanctioned fansub contests and open source documentary projects. What processes, platforms, and policies need to be in place to enable a world of Iterative Media?Truthfully, I initially thought it was about interactive, not iterative media (I thought it was misspelled) but I decided to stick with the group I was in and I actually learned some stuff. I also contributed my own experience participating/collaborating with members of okayplayer.com, some of whom have been working on WTF: An Okaymentary. It seems like ages ago we shot footage in Boston and submitted it to the central "players" of the project. I was encouraged to share it as a case study. I sketched a workflow and we discussed pre-production, production, and post-production.
Overall, the conference was interesting but I still felt like it was missing grassroots media, youth media makers, and independent artists. Oh well...





